Android Game Automation App
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About this role
Python, Mobile App Development, Android, Game Development, Automation, Android App Development, Android SDK, Android Studio · I’m looking to have a small Android-only application built that acts as a smart “bot,” automatically carrying out a set of routine tasks inside a mobile game. Think of it as a helper that can log in on my device, recognize key in-game screens or events, and then trigger taps, swipes, or timed actions so I don’t have to grind manually for resources.
Here’s what I have in mind:
• The core focus is reliable task automation: the app should launch the game (or attach to an already running instance), detect when certain conditions are met, and perform predefined actions with human-like timing to avoid detection.
• I don’t need an iOS version right now—Android is enough. If the underlying logic is abstracted cleanly, expanding to other platforms later will be straightforward.
• A lightweight interface for adjusting settings such as action intervals, task order, or pause/resume would be helpful. Nothing fancy, just practical controls so I can tweak without rebuilding.
• While user authentication, push notifications, or in-app purchases aren’t essential on day one, please architect in a way that leaves room to add them if we decide to commercialize the tool.
Deliverables will be: 1. A