Responsive Travel App UI/UX

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About this role

Graphic Design, Mobile App Development, iPhone, User Interface / IA, UX / User Experience, UI / User Interface, Prototyping, Figma, Adobe XD, Interaction Design · Our travel-tech startup is moving from concept screens to a production-ready interface and I need a UI/UX specialist to translate our vision into a seamless, device-agnostic experience. The core priority is full responsiveness: every flow must feel native on both mobile and desktop, with breakpoints and component behaviors that adapt gracefully instead of simply scaling down.

The product itself revolves around two headline features—a real-time booking system and an interactive, zoomable map that guides users through available trips. Your job is to weave these capabilities into a cohesive journey, from first search to final confirmation, without forcing the user to learn two different interfaces.

Key objectives • Craft wireframes and high-fidelity mock-ups that cover all major screens, states, and error paths. • Prototype critical flows (Figma, Adobe XD, or similar) so we can user-test before hand-off. • Define a reusable design system (color, typography, components) that keeps the web and mobile layers visually in sync. • Deliver annotated specs for our front-end engineers, highlighting responsive rules and interactive behaviours for the booking engine and map.

Acceptanc