(to be decided)
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About this role
Game Design, Game Development, Lua, Scripting, Backend Development, Prototyping, Roblox, Game Programming · I’m building a resource-collection simulator on Roblox and need an experienced developer who can take the idea from concept to a playable experience. The core loop is simple: players gather resources, watch their inventory grow, and feel that satisfying rush every time they cash in. Where I’d love your expertise is in turning that loop into something visually and mechanically engaging across several themed maps—think a medieval village one moment, a neon-lit future city the next, then a serene wilderness.
the game is a clicker game. u click, hatch pets, then battle other players, rare pets are stronger, and different players have different elo
You would handle scripting in Lua, asset integration in Roblox Studio, and the backend work needed for smooth data storage and leaderboards. I have rough sketches for progression and monetisation; you’ll translate them into working systems, polish the UI, and optimise performance so the game feels tight on both desktop and mobile.
Deliverables I need to see: • A fully functional resource-collection simulator prototype with at least three distinct maps • Reliable saving/loading of player data, currency, and upgrades • Basic storefron